Kokiri
Has made 49 posts.
Joined in September 2013
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Post by LEON on Oct 1, 2013 1:18:10 GMT
Leon
WEAPONS
Strange Sword(Lvl 1.) Haste - Take an extra action. This does not cost an action. MP: Lasts until: The end of your turn. Afterimage: Leon uses a super-quick movement around his opponent leaving detailed "Copies" of himself in various places, making it difficult to see the real one. If used to attack: charges after two turns if used to defend : Every four turns SKILLS
Warm Blooded - immunity to freezing Frenzy: Once per thread you may deliver a basic physical attack to all surrounding enemies. RACIAL ABILITIES
Nimbleness of the Child: That's actually not a very accurate title. Thanks to their forest magic, they can run even faster than the usual child. Level 1: The Kokiri can outrun the average person. ITEMS
Hookshot
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Human
Has made 46 posts.
Joined in October 2013
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Post by KIRU RETSUNO on Oct 10, 2013 18:57:02 GMT
Kiru Retsuno
WEAPONS
Katana(Lvl. 1) Boomerang(Lvl. 0) Sickle and Chain(Lvl. 0) SPELLS
Shade - A dark shadow is cast over a single target, enveloping it in fear and darkness in the caster's next post. MP:| Damage: TECHNIQUES
Critical: Once per thread, you may deliver an accurate physical attack that does double of your base weapon damage. Dodge: Once per thread you may completely avoid anything that should have hit you. Sheathe-a-rang: Every two posts, Kiru can throw his sheathe in a boomerang fashion, causing 1\4th a heart of damage, and has a chance to stun. SKILLS
Blacksmith - the ability to repair broken equipment. Sturdy Composition - immunity to paralysis RACIAL ABILITIES
Human Spirit: Once per thread, Humans are allowed to survive an action that would have KO'd them. Level 1 - Revive with remaining. ITEMS
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Human
Has made 5 posts.
Joined in November 2013
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Post by SERA KITSUA on Dec 8, 2013 21:51:00 GMT
SERA KITSUA
WEAPONS
Bow and Arrow (Lvl 0) SPELLS
Is not magically delicious.. SKILLS
Critical: Once per thread, you may deliver an accurate physical attack that does double of your base weapon damage. Dodge: Once per thread you may completely avoid anything that should have hit you. Keen Eye - the ability to see through illusions and sensory trickery. RACIAL ABILITIES
Human Spirit: Once per thread, Humans are allowed to survive an action that would have KO'd them. Level 1 - Revive with remaining. ITEMS
Bottle
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Rito
Has made 4 posts.
Joined in December 2013
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Post by DIANA MARKA on Jan 2, 2014 23:36:25 GMT
Diana Marka
SPELLS
Thunder - Zaps one enemy with lightning from above. Will make the target malfunction if the enemy is a machine for the next post, and cause paralysis to humanoid targets. MP: Damage: Effect: causes paralysis Aero - Sends a blast of wind at your target. Can knock them off balance. MP: Damage: SKILLS
Caster: If at full MP, double the effect of your spell. Keen Eye - the ability to see through illusions and sensory trickery. RACIAL ABILITIES
Arial Acrobatics: While airborne, Rito become faster and more nimble. Level 1 - The Rito can outmaneuver the average bird. ITEMS
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Hylian
Has made 4 posts.
Joined in January 2014
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Post by JOAN on Feb 1, 2014 22:10:54 GMT
JOAN
WEAPONS
Lvl. 1 Rapier TECHNIQUES
Critical Point- Switches her weapon to her other hand, causing her burns to explode into cursed fire. Any attacks dealt to enemies in the next 2 posts deal an extra 1/4th heart of damage and will also burn them. However, every time this is activated, it will take out a full heart of the user. SKILLS
Frenzy: Once per thread you may deliver a basic physical attack to all surrounding enemies. RACIAL ABILITIES
Due to the curse, magic is unusable, making Hylian racials useless. ATTRIBUTES
Strength Att: Free Lvl. 1 weapon ITEMS
Bottle
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