FREE These races don't require any posts to be created
HUMANS
Humans are a very abundant race, and tend to be mostly found in Termina. Though, some are travelers and can venture to other lands of course. They don't have any or at least much affiliation with magic. Still, they're amazing craftsmen and tend to build great cities and work much harder. They are very simple beings and tend to mind their own business. Though, some consider them great trouble makers as they cut down trees and damage the environment to build and expand their great cities.
HYLIAN
Hylians are an abundant race. Defined by their long ears, Hylians make up most of Hyrule. They're strongly magic affiliated and tend to be able to use at least one or two spells. They have a little bit more respect for nature then humans and tend to be more traditional with things. Hylians are also very.. prideful of their race and tend to label themselves as nothing short of amazing. As they find themselves the highest and most important race, Hylians have a strong hierarchy made totally of their race, not letting any humans or any other race even in their royal guard.
GERUDO
Gerudo are a female-dominated race. With the exception about every 100 years. The Gerudo are known for two different things in each country. In Hyrule they are a desert bound race. Making home in the desert and pretty much staying there. While in Termina they're known as pirates who ravage the seas and cause trouble. Either way you look at them though, people tend to stay out of their way due to their amazing abilities at weaponry. They're amazing when it comes to handling, making, and teaching how to handle a sword and other weapons.
25 POSTS These races require 25 posts to be created
Zora
Zora's are a fish-like race that dominate the seas. Zora's can be found in almost every land that has a beach, as they tend to swim to different lands often. They're a peaceful race that watch the waters of the land. They tend not to interfere in other people's business. And though other races consider them weak, they are highly underestimated. Music lovers and dancers Zora's are a very creative race that can make some beautiful art and other works. They're considered one of the most romantic races.
GORON
Gorons are considered a powerful race, as their bodies are made of rock, they are virtually impenetrable by any weapons man could make. They do have a weakness for water though, as they are unable to swim. Otherwise, Gorons are a very happy race! They enjoy relaxing in the high mountain tops, and sleeping the days away. Also, weapon making tends to be a common hobby among Gorons, especially bombs! Gorons are especially known for their powerful explosives.
DEKU
Friendly Deku are mostly found in the swamps of Termina, where the deku royal family is located. Most of the ones found in Hyrule are actually hostile, and will commonly hurt others. Still, even the friendly ones have a bit of a mean reputation. As they are a very isolated race and tend to keep to themselves. Though, if they feel threatened the Deku will not be scared to deal with it themselves. They're known for their ability to spit out seeds at their enemies, which can really pack a punch!
RITO
Rito are bird-like people who have the ability to fly when they come of age. Living on Dragon Roost island, they are know as the main postmen of the great sea. More of a tribal race, the Rito are normally a noble and trust worthy people. Connected to the sky, they are able to fly great distances. Excluding from country to country, but island to island is pretty easy.
Kokiri are a race of children that are unable to age or grow up past about thirteen. They're kept alive by the power of the Great Deku Tree, and thus unable to leave the forest without disappearing. They're a friendly and happy race, often talking and playing games with each other. Shortly after a Kokiri is born, they're assigned a fairy companion to keep them company at all times. Or, rather, a fairy chooses them. The two are bonded for life after that. If a Kokiri isn't choosen by a fairy they're normally deemed strange and are thus, isolated.
FAIRY
Fairy are magical and knowledgeable creature. Born with instant knowledge of all monsters in the realm they're born into, fae are a very helpful race to have along with any traveler. Fairy are very small creatures, that without looking closely, look just like a ball of light with wings. But don't be fooled! They are actually human-shaped. And when they gain enough magical energy can actually grow larger in size, even taller then a Goron or Zora!
The Sheikah are an elusive race. They are known by most, yet most of the world has gone their whole lives without meeting one. Partially because their population is thin, but mostly because the race's surviving members are not keen on being found. They are the ancestors of the Hylians, and as such, known members of the race are carefully upheld and honored by a usually ethnocentric society. Most Sheikah have a natural affinity for stealth, and are known to carry out any craft with concise precision. Whether it be playing an instrument or ending a life.
TWILI
A race once thought to only exist in legends, only certain scholars and members of the royal families knew about their existance. Recently however the Twili race has become active again beyond the veil between the Light Realm and the Twilight Realm, some Twili have even been seen in our world now.
MINISH
The Minish, or Picori in the common tongue, are a small race of people no bigger than an inch. However conventional magic has been proven to allow them to grow in size somewhat adjacent to an average human for a limited time. They are famous for crafting and hiding Kinstones, medallion segments rumored to evoke immense happiness. They have an affinity for magic, but can be easily corrupted by it. In their standard size, they can only be seen by kind-hearted children.
all characters may start with one Level 1 racial skill or a the third scaled racial skill, if it does NOT have a prerequisite.
HUMANS
Human Spirit: Once per thread, Humans are allowed to survive an action that would have KO'd them.
Level 1 - Revive with remaining. Level 2 - Revive with remaining. Level 3 - Revive with remaining. Level 4 - Revive with remaining.
Critical Condition: When your HP enters the low range, your basic physical attacks double in power.
Level 1 - Double base attack power, upon entering critical condition. (10% of max HP) Level 2 - Double base attack power, upon entering critical condition. (20% of max HP) Level 3 - Double base attack power, upon entering critical condition. (25% of max HP) Level 4 - Double base attack power, upon entering critical condition. (30% of max HP)
Fast Learner: Under the circumstance that a human will gain a passive skill, the human gains 2.
HYLIANS
Mana Charge: A Hylian may recharge MP while not casting magic.
Level 1 - Every four posts a Hylian goes without magic, they may restore a single Level 2 - Every three posts a Hylian goes without magic, they may restore a single Level 3 - Every two posts a Hylian goes without magic, they may restore a single
Doublecast: Hylians can perform and chain magic together faster than any other race. Level 1 - In a single post, a Hylian may cast twice the amount of spells are usually permitted. Level 2 - Twice per thread, you may cast 2 spells for the price of higher cost spell.
Chosen of the Goddess: (One other racial must be maxed out first) All Darkness and Light damage is halved.
GERUDO
Luck Mastery: Gerudo have a natural luck and charm about them that seems to earn them a few rewards, here and there.
Level 1 - Items cost 10% less rupees at the shops. Level 2 - Items cost 15% less rupees at the shops. Level 3 - Items cost 20% less rupees at the shops. Level 4 - Items cost 25% less rupees at the shops.
Bloodrage: Gerudo can use some of their own health to affect an enemy.
Level 1 - Subtract a Gerudo's base attack power from their HP to double their damage for a single post. Level 2 - Subtract a Gerudo's base attack power from their HP to double their damage for a two turns.
For Those Cast of Iron: (Requires another racial to be maxed out, and at least 10 hearts.) The Gerudo dons the armor of an Iron Knuckle, causing their current armor to instantly be made into Heavy Equipment free of charge. They may upgrade Weapons and Shields to heavy Equipment for half price. Additionally, they suffer combat penalties as if they were wearing one less piece of Heavy Equipment.
ZORA
Electric Barrier: Zora's are able to discharge electricity to protect themselves and attack surrounding enemies.
Level 1 - The Zora can create an electric barrier that does damage at a cost of for every turn this is used. Level 2 - The Zora can create an electric barrier that does damage at a cost of for every turn this is used. Level 3 - The electric barrier now paralyzes all enemies it comes in contact with for a single round.
Mastery of the Arts:
Level 1 - Once per thread, a Zora may use a free song or spell devoid of MP cost. Level 2 - Twice per thread, a Zora may use a free song or spell devoid of MP cost. Level 3 - Twice per thread, a Zora may double the power of a song or spell.
Finn Blades: Zora can use their fins, copying their usual weapon base damage, as dual blades. They can also launch and retract fins from their arms for long range option.
GORON
Explosives Expert: Gorons are experts with explosive and the like, and they can use that knowledge to their advantage.
Level 1 - In lieu of taking an combat action, a Goron may use a post to create a bomb that will do of damage to all enemies on their next post. Level 2 - In lieu of taking an combat action, a Goron may use a post to create a bomb that will do of damage to all enemies on their next post.
Rock Body: Goron physiology has proved them with some helpful strengths and resistances.
Level 1 - Unarmed attack of a Goron does of damage. Level 2 - Fire damage and physical damage is reduced by Level 3 - Fire damage and physical damage is reduced by
Rollout: For the cost of per post, a Goron may go into an invulnerable curled rock ball form where they cannot be damaged. Attacking in this invincible form will cost an additional for each attempt.
DEKU
Flower Flight: A Deku can produce a large flowers from the ground or it's own body and use them to fly. Level 1: For 1 MP each turn, a Deku can float through the air. Becoming invulnerable to all melee attacks form land-based attacks, but rendering themselves unable to attack. Level 2: While airborne, a Deku can shoot seed projectiles that do their base physical attack damage. Level 3: While airborne, a Deku can race past most enemies.
Bubble Blast: A Deku may produce powerful bubbles for attack and defense.
Level 1: A Deku can shoot a powerful bubble that does of damage for the cost of Level 2: A Deku can shoot a powerful bubble that does of damage for the cost of Level 3: A Deku can fire a flurry of bubbles that can function as a shield that offers continuous protection from harm for a single per post.
Deku Shield:
A Deku may render themselves completely still and put up a shield in the form of a large Deku Nut. A Deku may not move or make any actions in this form, but they are immune to all damage (excluding fire).
RITO
Arial Acrobatics: While airborne, Rito become faster and more nimble.
Level 1 - The Rito can outmaneuver the average bird. Level 2 - The Rito can outmaneuver large gusts of wind. Level 3 - The Rito can outmaneuver a thrown object. Level 4 - The Rito can outmaneuver a skilled marksmen.
Bird Bones: Rito's feathers can soak up most air damage and their hands have the impact of retracted claws.
Level 1 - Unarmed attack of a Rito does of damage. Level 2 - Wind damage and physical damage is reduced by Level 3 - Wind damage and physical damage is reduced by
Blessing of the Dragon:
Upon reaching 10% of their base HP, Rito are allowed an additional combat action per post.
KOKIRI
Nimbleness of the Child: That's actually not a very accurate title. Thanks to their forest magic, they can run even faster than the usual child.
Level 1 - The Kokiri can outrun the average person. Level 2 - The Kokiri can outrun any animal. Level 3 - The Kokiri can outrun a train. Level 4 - The Kokiri can outrun a bullet!
Plant Mastery: Living their whole lives in the forest, the young Kokiri have gained a magical connection with plant-life.
Level 1 - Surrounds one target in pedals that shreds it, as well as disrupt vision. Level 2 - Surrounds up to four targets in pedals that shreds them, as well as disrupts vision. Level 3 - Surrounds the caster in protective flowers shred any enemies that get near them, as well as disrupting their vision. Also surrounds all enemies in similar pedals with the same effect.
Instead of a third skill, all Kokiri start with a song.
FAIRIES
All fairies are born with immense knowledge of the world and it's creatures.
Heal: Fairies, whether wild or domesticated, have a natural affinity for the healing arts.
Level 1: A fairy can heal after using a single Level 2: A fairy can freely convert 's to 's.
The Ascension of a Great Fairy:
Upon reaching the rank of Great Fairy, a fairy may select one outside racial level skill to use. [Requires at least 10 MP.]
SHIEKAH
Shadowstep: The Shiekah are longtime masters of stealth, and have been infamous for using it in their combat advantage.
Level 1: Shiekah are undetectable by footstep. Level 2: A Shiekah can enter any existing Shadow and render themselves undetectable. Level 3: A Shiekah does double their physical damage if they are attacking from an undetectable posision.
Poison Mastery: The Sheikah are infamous chemists, known for brewing up some of the most crafty poisons known to man.
Level 1: A Shiekah can spend to poison an enemy, ensuring that the enemy loses one in their next post. Level 2: When the poison takes effect, the enemy is paralyzed for a turn. Level 3: When the poison takes effect, the enemy is put to sleep for two turns.
The True Chosen of the Goddess: (requires another racial to be maxed out) All Light and Shadow damage is doubled.
TWILI
Dark Mastery: Twili can give into their Dark Interloper heritage and utilize their darkness abilities.
Level 1 - The Twili is able to enhance the damage of all darkness attacks by Level 2 - The Twili is able to enhance the damage of all darkness attacks by Level 3 - The Twili is able to reduce the cost of all darkness spells and abilities . Cost cannot drop below .
Shadow Walker: The Twili have always been beings of the shadow. Even in this realm of light, they can still utilize the dark.
Level 1 - The Twili can shift into a dark, translucent form, known as the Shadow Form. They cannot hurt anyone in this state, but they themselves cannot be hurt in turn. Level 2 - The Twili can hide out in another character's shadow while in this form, taking up less room and revealing themselves when they please. Level 3 - The Twili can move from shadow to shadow as they please while in this form. Level 4 - The Twili can pour themselves into an inanimate object's shadow, allowing them to possess it in case their body isn't right for the job. It has the same health bar as the Twili though, so be careful!
Shadow Beast: A Twili can sacrifice half their MAX MP to turn into a monstrous form that doubles their physical and darkness damage.
MINISH
All Minish have ability to craft Kinstones. Magical stones that, when given to those who cannot see them, can evoke certain emotions within the people who are given them.
Master Craftsmanship: The Minish are master crafters, and are capable of even the finest craftmanship with much less materials.
Level 1 - Weapon upgrades and blessings cost 10% less rupees at the shops. Level 2 - Weapon upgrades and blessings cost 15% less rupees at the shops. Level 3 - Weapon upgrades and blessings cost 20% less rupees at the shops. Level 4 - Weapon upgrades and blessings cost 25% less rupees at the shops.
Animal Transformation: A Minish can sacrifice half their MAX MP to turn into an form that doubles their physical and nature damage.
Woodfall Rises is an au legend of Zelda RP
the current skin was made by Rozie. with the exception of the miniprofile which was
created by RITZ! Codes seen and used were taken from resource sites such as slightly insane, ProBoards
support, and Socal. all images are either from Zerochan or made by original owners.