Post by Admin on Dec 17, 2013 21:38:49 GMT
Bestiary
Armos
Mobile statues, inhabited by hostile spirits. They bounce toward their prey, bludgeoning them with their massive, virtually indestructible bodies. All Armos however possess a weak point, where they may be attacked and destroyed.
Weakness: Nature
Health:
Damage[Unarmed]:
Damage[Flail]:
Bubble:
Floating skulls surrounded by an unnatural fire, these odd spirits have a method of cursing those they touch, preventing them from using whatever weapon they are currently holding for 2 turns. May also apply burning
Weakness: Water
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Bulbin:
Hulking trolls that live amongst themselves as hostile bandit tribes that enjoy senseless violence. Their methods for attack are clubs for the melee and bows for the long-range.
Weakness: Light
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Damage:
Chuchu
Tiny, gelatinous creatures that come in a myriad of shapes and sizes. Generally easy to kill, and their gel is required to make potions.
Weakness: Varies by Color
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Damage:
Corrupt Hylian Guard
Most of the Royal Guards have a code of morality that forces them to uphold justice. These are not those guards. Fueled by strong ethnocentrism, with the use of magic swords and armor, these warriors will crush anyone in their way.
Weakness: Shadow
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Deku Baba
A carnivorous plant that attacks by clamping down on its opponent with their jaws. They mostly populate areas that are heavily forested.
Weakness: Fire
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Fire Keese
A small bat like creature, that is surrounded by fire so does a little bit more damage then a normal keese
Weakness: Water
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Floormaster
Giant, disfigured hands which delight in frustrating adventurers to no end by plopping their butts back at the start of whatever dungeon they're in. If they grab someone, that player has 1 turn to be freed by the other players before the grabbed person is transported to the start of the dungeon. When killed they split into three smaller hands with 1/2 a heart of health each that reform the Floormaster next turn if they are not killed.
Weakness: Light
Health:
Damage:
Garo Robe
Ninja-like warriors who attack outsiders with extreme prejudice. They are ancient enemies of the Ikana Kingdom, and can often be found in Ikana Canyon, clashing with their ancient enemies. While deadly with a blade, they can be disarmed by blocking their attacks, sending their blades ricocheting off the shield and rendering them unarmed.
Weakness: Water
Health:
Damage[Armed]:
Damage[Unarmed]:
Gerudo Pirate
The twin blade-wielding pirates that storm landscapes and take their pray. Be wary, it's not just the desert or ocean that they can catch you in. They are much more cunning than the average scoundrel.
Weakness: Water
Health:
Damage:
Gibdo/Mummies
These are people who have come back from the dead, but only think about feasting much like a zombie or a mummy. They have the ability to paralyze with a scream and then feast
Weakness: Water
Health:
Damage: per post they grab you
Gohma Larvae
These gross little buggers are hatched from the eggs of there bigger more spider-like Gohma. They crawl up rather slowly and try to stab their targets with a swarm mentality.
Weakness: Fire
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Damage:
Jellyfish
electric jellyfish that can shock you if you touch them while trying to electrocute.
Health:
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Keese
Small and insignificant bat creatures. They have low amounts of health and do little damage. Large annoyances, they are the most common monster mob.
Weakness: Air
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Laser Head
large rock human-like formations that can spin around their heads that just look like a giant eyeball and shoot out a laser. They are unable to to move though.
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Moblin
large blins that have spears, and are very pig-like
Weakness: light
Health:
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Damage (Without Spear:
Like Like
Gelatinous, tube-like creatures with an insatiable appetite for armor and shields. Will devour players whole, stunning them for a turn before spitting them out, minus any shields they were wearing. If the Like-Like is not killed within two turns of eating a shield, the shield will be digested and destroyed. Otherwise it can be extracted from the Like-Like's corpse.
Weakness: Fire
Health:
Damage: Upon eating and upon spitting out.
Miniblins
small little blins that have tiny little pitch forks that have little horns, not really harmful just annoying.
Weakness: light
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Damage:
Moblin
large blins that have spears, and are very pig-like
Weakness: light
Health:
Damage (With spear):
Damage (Without Spear:
Octorok
Odd octopi that act as living turrets. They attack by rapidly shooting rocks out from their canon shaped mouths.
Weakness: Air
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Poe
Ghostly spirits that carry flaming lanterns, Poe are often found at graveyards or places where many people have died. When attacked, Poe can turn invisible and intangible, protecting themselves from all harm for 1-2 posts, before re-appearing. The Lantern remains active during this time and can still attack.
Weakness: Water
Health:
Damage: , attacks may apply burning.
Redead
These are people who have come back from the dead, but only think about feasting much like a zombie. They have the ability to paralyze with a scream and then feast on people they grab.
Weakness: Water
Health:
Damage: per post they grab you
River Zora
A blood thirsty and tribal civilization of the Zora. They are prone to attacking anyone who comes near waters, slicing them through with their fin blades.
Weakness: Earth
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Rope
The second most common monster mob. Tiny snakes that try to attack with frenzied leaps and fang bites.
Weakness: Water
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Sheikah Assailant
If one of these elite shadow walkers are after you, you'd best come prepared. You likely won't be, as they always get the first jump. Watch out for needles...and poison.
Weakness: Light
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Skulltula
Small spiders that have a hard carapace, which has a distinctive skull look. They attack with their jaws, or by swinging from webs and slamming into their enemies.
Weakness: Fire
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Stalchild
Contrary to their name, they do not appear to resemble children at all. These skeletal soldiers often come out at night, but deal very little damage.
Weakness: Spirit
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Damage[Weapon]:
Damage[Unarmed]:
Stalfols
They're walking skeletons with big swords, you have to get the head in order to finish them off or they'll just keep regenerating again.
Weakness: Spirit
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Them
Odd ghostly creatures that appear to be of extraterrestrial origin. They can only be harmed by ranged attacks, as they disappear when someone draws too near; Unless they plan to abduct them.
Weakness: Light
Health:
Damage: .
Wolfos
Large, bi-pedal wolf monstrosities that seem to be experts at combat. They have a near impenetrable guard; The only way to damage them is to strike their tail, which they usually keep well-guarded.
Weakness: Fire
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Damage:
Undead Hylian Guard
Royal Guards who fought and died defending their kingdom, and were later brought back as terrible, ghastly versions of their former selves.
Weakness: Shadow
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Damage: