Post by MYST on Jan 30, 2014 1:16:50 GMT
MYSTILTEINN
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WEAPONS
Drizzleshade Level 0 :
A slim one-handed sword with dark colors and unknown origins. When out of its sheath its blade continuously drips water.
ARMOR
??????an Black ?????? Armor Level 0:
A light set of armor and helm worn by Myst. Until now, have no effect whatsoever.
SPELLS
Body of Wind :
- Surrounds self or ally with a gust of magical wind, increasing defenses and speed a bit.
MP :
Effect: halves physical damage taken and increases speed for a turn
TECHNIQUES
Fordaeming
A technique of sure kill, with severe limitation and harsh after effect. Using one of the “-shade” family of blades, Mysts performs an otherworldly slash, literally, with such speed and power that it will deplete a single target’s life to zero heart, no matter the condition before or after the technique is performed. The technique cannot be seen, and can only be felt after it ends. The activation and effect of this technique will not be affected by any other factors, the damage done will be as intended, and effects that activate when the target’s life is zero will not be activated if done using this technique. However, Fordaeming will not do any damage to Myst, except the Greiosla curse.
Fordaeming can be done in relation with Myst’s current Nimbleness of A Child technique.
Nimbleness of A Child level 1: Can use Fordaeming once in a thread, Greiosla curse level 1.
Nimbleness of A Child level 2: Can use Fordaeming twice in a thread, Greiosla curse level 2.
Nimbleness of A Child level 3: Can use Fordaeming thrice in a thread, Greiosla curse level 3.
Nimbleness of A Child level 4: Can use Fordaeming four times in a thread ,Greiosla curse level 4.
Fordaeming can only be done if the following conditions are met:
1. Myst must have at least one level of “Nimbleness of A Child”.
2. Myst must be under the effect of “Body of Wind” spell.
3. Myst must have zero Magic Points left.
4. Myst must be aware of the target’s existence, or have an estimation of its existence.
5. The target must have a discernible neck, or at least a thinner part that can be called a neck.
6. Myst is not under the effect of “Slow” and/or the target is not under the effect of “Haste”.
7. Currently, Fordaeming can only be used using the “-shade” family of blades. Any other weapons will break before Fordaeming effect can be initiated.
The following targets are invalid for Fordaeming, and cannot be selected as a target by any means.
1. Myst
2. Twili in Shadowform.
3. Goron in Rolling Form.
4. The target is underwater.
5. The target is under the effect of “Haste”.
6. The target’s existence is unknown (such as a Sheikah being in shadow). However, once known they will be valid as a target.
7. The target does not have heart points at all (for example, NPCs), or the heart points is already zero.
8. A Boss that is not allowed to be one-hit KOed due to Plot reasons (a good story is much better than a victory!)
Any other units, including flying units, are eligible as a target.
If all the conditions are met, then a single target’s heart will be reduced to zero, and stay that way. The only thing that can bring a target back is if healed by another one, and it must be by another one. Any other effect that will result in the target’s survival is prevented to activate and is negated before, during, and after Fordaeming’s effect, except if done by another person after Fordaeming ends.
After using Fordaeming, it will inflict the curse Greiosla to Myst. This is mandatory, and once applied, the curse cannot be negated or dispelled by any other means, even by turning back time (because both Fordaeming and Greiosla belong to another plane). Greiosla curse effects last until the end of the thread. Greiosla can only be produced or upgraded using the effect of Fordaeming, and no other effect can produce Greiosla since it is not copiable.
However, Fordaeming itself is copiable. But, if used by any character other than Myst it will be restricted to one usage per thread in any and all circumstances. Since Greiosla can only apply to Myst, those who used Fordaeming other than Myst will not feel the curse.
- After Myst uses Fordaeming once, Greiosla level 1 will be applied to Myst. Myst will take two times the damage (multiplied at the very end of damage calculation) and will be stunned for 1 post for every three consecutive posts in which Myst receive damage, not counting the damage received during the duration of the stun. The curse applies until the end of the thread. Cannot be dispelled.
- After Myst uses Fordaeming for the second time, Myst’s Greiosla will be upgraded to level 2. From that point on, Myst will take three times the damage (multiplied at the very end of damage calculation) and will be stunned for 1 post for every three consecutive posts in which Myst receive damage, not counting the damage received during the duration of the stun. The curse applies until the end of the thread. Cannot be dispelled.
- After Myst uses Fordaeming for the third time, Myst’s Greiosla will be upgraded to level 3. From that point on, Myst will take four times the damage (multiplied at the very end of damage calculation) and will be stunned for 1 post for every three consecutive posts in which Myst receive damage, not counting the damage received during the duration of the stun. Also, Myst cannot recover Heart Points by any means, except by direct intervention from other character. The curse applies until the end of the thread. Cannot be dispelled.
- After Myst uses Fordaeming for the fourth time, Myst’s Greiosla will be upgraded to level 4. From that point on, Myst will take five times the damage (multiplied at the very end of damage calculation) and will be stunned for 1 post for every three consecutive posts in which Myst receive damage, not counting the damage received during the duration of the stun. Also, Myst cannot recover Heart Points and/or Magic Points by any means, except by direct intervention from other character. The curse applies until the end of the thread. Cannot be dispelled.
- If Myst somehow uses Fordaeming after the fourth time it will upgrade Myst’s Greiosla’s damage multiplier accordingly, while the effect is still Greiosla Level 4.
Needless to say, Fordaeming is not a technique made to win battles, and the risk for the user is very high. It is suitable only for one-on-one single situation and is appropriate for Myst’s dangerous role. In fact, it is the only thing Myst can count on. Without Fordaeming the risk of advancing the plot will be too high. It is useless in group battles and the presence of any other enemy will be very detrimental in Fordaeming’s use. And due to the nature of Fordaeming, Myst is forever banned from Tournaments or Events that require one-on-one dueling (because it would not be fair!).
The following sentences are technical considerations only:
SKILLS
Parry :
Twice per thread you can completely block any attack that would have hit you, otherwise.
Jewelcraft (Blacksmith) :
The ability to repair and craft magical accessories, especially concerning Jewels.
RACIAL ABILITIES
Nimbleness of the Child:
That's actually not a very accurate title. Thanks to their forest magic, they can run even faster than the usual child.
Level 1 - The Kokiri can outrun the average person.
ATTRIBUTES
Tier One: Additional Heart Point
ITEMS
1 BottlePETS
SONGS
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TRANSPORTATION
Currently by foot.