Post by KOUTA GOTTSCHALK on Sept 22, 2013 23:43:55 GMT
Kouta Gottschalk
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WEAPONS
Simple Sword - A basic sword he took with him from his home. Actually pretty mediocre all around. Level 1:
SPELLS
Shade - A dark shadow is cast over a single target, enveloping it in fear and darkness in the caster's next post. MP: Damage:
TECHNIQUES
Quick Draw - Kouta can quickly draw his blade and deliver an attack at a moments notice. Doesn't do any bonus damage, but can be used to counter-attack or intercept an enemy attack, allowing him to strike back and deal damage the next time he is struck, or when dodging[If using the skill Dodge]. Two turn cooldown.
SKILLS
Critical&Dodge: Once per thread, you may deliver an accurate physical attack that does double of your base weapon damage. Once per thread you may completely avoid an something that should have hit you.
Tier 1 Attribute: Additional Use of One Attribute Skill per Thread
Courage - immunity to burning
RACIAL ABILITIES
Animal Transformation: A Minish can sacrifice half their MAX MP to turn into an form that doubles their physical and darkness damage.
Post by BANUMENRADNY ORSODOS on Sept 27, 2013 20:54:48 GMT
Banumenradny Orsodos
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WEAPONS
Wooden Staff - Just some staff made out of wood that he carries with him. No special properties or anything- Usually just used to bonk things on the head or etc. Level 0.
SPELLS
Stop - Halt an enemy completely, not allowing them to take an action. MP: Effect: target is rendered unable to act for a turn
Chrono Burst: - Halt all surrounding enemies and double the caster's usable actions. From the post the spell was cast to the caster's next post, all enemies are unable to make any offensive actions. The caster is allowed double the usually permitted amount of combat actions for two turns. MP: MAX only usable once per thread
TECHNIQUES
Rewind - Ban can, at the cost of half his max MP, turn back his health and magic points back to what it was three-turns[posts] ago. Can only be done once a day.
Transfer of Momentum - Ban uses his time magic to slow an enemy, decreasing their speed in half by a turn. At the same time, Ban speeds up an ally, increasing their speed by an equal amount for a turn. Costs 2 MP.
SKILLS
Caster: If at full MP, double the effect of your spell.
Keen Eye - the ability to see through illusions and sensory trickery.
Outspoken
- immunity to silence
RACIAL ABILITIES
Mana Charge: A Hylian may recharge MP while not casting magic.
Level 1 - Every four posts a Hylian goes without magic, they may restore a single
ITEMS
Blue Potion - Heals six magic points.
Deku Nuts x5 - A deku nut blind an enemy for one turn.
Post by ALDKIN BALFOUR on Sept 28, 2013 3:55:07 GMT
Aldkin Balfour
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WEAPONS
Knight's Sword - The sword of a true Knight of Skyloft. Better than the average blade. Level 1:
SPELLS
Reflect - A mirror of spiritual energy is placed in front of the caster. Any action made toward the caster is sent back to the source. MP: Effect: reflect any action made against the caster
TECHNIQUES
Defensive Posture - Aldkin is a master of physical combat, and can adopt a defensive posture to temporarily reduce all damage taken in half for up to three posts. Recharge time is 4x the number of posts it was active. Attacking at all forcibly cancels the posture.
SKILLS
Parry: Twice per thread you can completely block any attack that would have hit you, otherwise.
Leadership - the ability to boost morale if in a party.
RACIAL ABILITIES
Fast Learner: Under the circumstance that a human will gain a passive skill, the human gains 2.
ITEMS
- Empty Bottle
PETS
None
SONGS
None
TRANSPORTATION
Aerus - Aldkin's Loftwing, is almost as old as him. Grey feathers and unusually large among Loftwings, it is actually fairly laid back and easy going in contrast to Aldkin's strict personality.
Jeweled Scimitars - Prizes Ada won through combat, the dual blades are her favorite in use in combat. They have jeweled hilts as a sign of status, but are only between "above average" and "superb" in actual quality of the Blades. Level 1: Each
SPELLS
Dragon's Fury - Fire energy is focused on the body of a caster or an ally. Physical damage is temporarily increased. This does not cost an action. MP: Effect: Double physical damage for a turn
TECHNIQUES
Double Strike- Ada can launch several two consecutive attacks [with both weapons if dual wielding] as a single action/attack; However, doing so leaves her vulnerable to counter attack, causing her to take 50% additional damage from the next attack that strikes her. 5 Turn Cooldown.
SKILLS
Critical&Dodge: Once per thread, you may deliver an accurate physical attack that does double of your base weapon damage. Once per thread you may completely avoid an something that should have hit you.
Tier 1 Attribute: May Make an Additional Action without Restriction Once Every Three Posts
Natural Intimidation - the ability to get people to do what you want with fear (NPCs)
RACIAL ABILITIES
Bloodrage: Gerudo can use some of their own health to affect an enemy.
Level 1 - Subtract a Gerudo's base attack power from their HP to double their damage for a single post.
ITEMS
- Empty Bottle
Red Potion - Heals six hearts
Chocolate Drink - Heals 4 hearts and boosts morale.
Post by MARUT OSHAUNNI on Oct 1, 2013 17:00:15 GMT
Marut Oshaunni
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WEAPONS
Padded Gloves - Finger lessGauntlets with leather and mail padding and protection on them, made mostly to help Marut deflect and parry weapons with his hands. Do not effect the damage he deals, so he is still considered Unarmed.
SPELLS
Body of Wind - Surrounds self or ally with a gust of magical wind. Increasing defenses and speed a bit. MP: Effect: halves physical damage taken and increases speed for a turn
TECHNIQUES
Aero Occupo - Marut's experience at hand to hand combat and air magic allows him to wrap his arms with air magic, causing him to deal additional damage equal to one fourth of a heart with his unarmed attacks. These attacks may also paralyze. Lasts for three turns. Costs 1 MP. 3 Turn Cooldown after wearing off.
SKILLS
Parry: Twice per thread you can completely block any attack that would have hit you, otherwise.
Keen Eye - the ability to see through illusions and sensory trickery.
RACIAL ABILITIES
Bird Bones: Rito's feathers can soak up most air damage and their hands have the impact of retracted claws.
Level 1 - Unarmed attack of a Rito does three quarters of a heart of damage.
ITEMS
- Empty Bottle
Level 0 Armor - Reduces all damage Taken by 1/4th a heart. Durability: 1 Heart.
Post by RICARD LEONHARDT on Oct 9, 2013 3:53:21 GMT
Ricard Leonhardt
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WEAPONS
Ornate Blade- A rather fancy and expensive sword, but is actually only of mediocre quality. More a symbol of status than an actual uniquely superb blade. Level 2:
SPELLS
Sacred Aura - The target is bathed in a soft light, healing them slightly. MP: Amount Healed:
TECHNIQUES
Templar Spirit - Ricard focuses light magic through himself, causing his Light Magic to be twice as effective for one turn. Does not cost an action. 6 Turn Cooldown.
SKILLS
Parry: Twice per thread you can completely block any attack that would have hit you, otherwise.
Willpower - immunity to petrification
RACIAL ABILITIES
Doublecast: Hylians can perform and chain magic together faster than any other race.
Level 1 - In a single post, a Hylian may cast twice the amount of spells are usually permitted.
ITEMS
- Empty Bottle
Level 0 Armor - Reduces all damage Taken by 1/4th a heart. Durability: 1 Heart.
Bass Guitar - A kick ass guitar that may or may not look like a Bass(the fish). Sometimes used to bonk things with, but usually used as a Musical Instrument. Level 0.
SPELLS
Blizzard - Ice energy is called upon and is shot against at a target, shattering on impact. MP: Damage: and an additional on any targets that are hit by the shattering ice.
Water - Drops a small magical ball of water that splashes on top of one enemy. MP: Damage:
TECHNIQUES
Killer Performance - Ihvent can whip out his guitar and start hammerin' out some mad tunes, channeling his magic through his music. He can cast any single spell for it's normal MP cost, but the effect of the spell is increased by 50%. Can only be used once every 5 posts.
SKILLS
Caster: If at full MP, double the effect of your spell.
Natural Charm
- the ability to get people to do what you want with charisma (NPCs)
RACIAL ABILITIES
Mastery of the Arts:
Level 1 - Once per thread, a Zora may use a free song or spell devoid of MP cost.
ITEMS
Empty Bottle.
PETS
None
SONGS
Ballad of the Windfish This song takes up to two hearts when played, but can only be used twice per thread. If played with others at the same time, damage is added by one heart per member of the thread.
Throwing Daggers - Some simple Knives Taz can wield in Melee combat or chuck at people. Can't really dual wield them though because he sucks at it at the moment. Level 0: Daggers deal 1/4ths of a Heart Each
SPELLS
Oil - Blasts out a short range stream of oil, any opponent caught in it will take increased fire damage and will begin to burn for 3 posts. MP:
TECHNIQUES
Used to Failure- Taz blows up his own creations alot. As such, he's used to explosions, so much that he's completely immune to all of his own explosives, whether he is using them or not. Additionally, he takes 50% less damage from all other explosions from Bombs, Bombchu's, and etc. passively.
SKILLS
Critical&Dodge: Once per thread, you may deliver an accurate physical attack that does double of your base weapon damage. Once per thread you may completely avoid an something that should have hit you.
Tier 1 Attribute: May Make an Additional Action without Restriction Once Every Three Posts
Natural Intimidation - the ability to get people to do what you want with fear (NPCs)
RACIAL ABILITIES
Fast Learner:: Under the circumstance that a human will gain a passive skill, the human gains 2.
Big Mitts - Giant Gloves he wears occasionally. Don't deal much damage, so he usually just goes Barehanded. Level 0!
SPELLS
Phoenix's Shine - Fire energy is focused on the body of a caster or an ally. Physical and magical defense is temporarily increased. This does not cost an action. MP: Effect: Half damage taken for a turn.
TECHNIQUES
Pissed off Punch- Shal punchs his foe, dealing 25% more damage for each time he was attacked in the past two turns, up to 100% increase. If he's lost over a heart in the past two turns, it automatically deals max damage. 3 Turn Cooldown.
SKILLS
Frenzy: Once per thread you may deliver a basic physical attack to all surrounding enemies.
Tier 1 Attribute: Additional Quarter Heart of Damage on Physical Attacks
Leadership - the ability to boost morale if in a party.
RACIAL ABILITIES
Rock Body: Goron physiology has proved them with some helpful strengths and resistances.
Level 1 - Unarmed attack of a Goron does of damage. Level 2 - Fire damage and physical damage is reduced by Level 3 - Fire damage and physical damage is reduced by
ITEMS
- Empty Bottle
Mighty Goron Plate - -A large suit of armor fashioned from many strong metal plates. This armor reduces all damage by half.
Woodfall Rises is an au legend of Zelda RP
the current skin was made by Rozie. with the exception of the miniprofile which was
created by RITZ! Codes seen and used were taken from resource sites such as slightly insane, ProBoards
support, and Socal. all images are either from Zerochan or made by original owners.