Post by GOUGH THE SMITH on Oct 1, 2013 21:53:59 GMT
GOUGH "THE SMITH"
|
Constitution (DEF): One's physical resilience and ability to take damage. How well a character can keep themselves standing in a fight. The higher a character's Constitution, the more damage they are capable of resisting. Those who are well-versed in Defense are permitted an extra Heart Point upon character creation and start off with the PARRY skill.
WEAPONS
Blacksmith's HammerLv. 0 : A massive two handed hammer that Gough can wield with ease. This weapon is powerful for forging blades, but it is a tool before it is a weapon.
SPELLS
Wild Forest - Causes a small forest to rise from the ground around the target and caster for the caster's next two posts. Once the forest has risen the caster gains complete control over everything that happens within and can then attack his opponent with rampant plant life at any time. Plant life attacks do not count as actions and do the same damage as base weapon damage. MP: MAX
Thorny Trap - Thorns grow out of the ground and wrap around the target's ankles. They dig in, making it difficult to move. MP: Damage: Effect: causes slow
TECHNIQUES
"Your blade appears to be dull!": Gough's hands are tough and tempered after years spent blacksmithing without hand protection. When caught in fights Gough will often get caught up in the opponent's weapon. When the chance arises he will snatch the blade out of the air and inspect it closely. This is often followed up by him saying noting any minor imperfections in the blade or chastise them about how they treat their blade. Cooldown: 2 posts
SKILLS
Parry: Twice per thread you can completely block any attack that would have hit you, otherwise.
Blacksmith - the ability to repair broken equipment.
RACIAL ABILITIES
Rock Body: Goron physiology has proved them with some helpful strengths and resistances.
Level 1 - Unarmed attack of a Goron does of damage.
ITEMS
The best water collected from the mountain springs!
PETS
None
SONGS
Gough's Song - A song only known by few. Locate anyone lost within the forest and open any natural barrier, as well as freely create any plant for a single defensive purpose. MP:
Wisdom (MAG): One's complete magical ability. This is a character's knowledge, ability, skill, and potential with the arcane forces. The higher are character's Wisdom, the more powerful their spells and the better they are at absorbing spell damage. Those well-versed in Wisdom are permitted an extra Magic Point and start off with the CASTER skill.
WEAPONS
Ornate StaffLv. 0 : An ornate staff used as the focus for her spells. It can make a decent bludgeoning weapon in severe circumstances.
SPELLS
Aero - Sends a blast of wind at your target. Can knock them off balance. MP: Damage:
TECHNIQUES
Distraction!: Sierra knows how to make exaggerated motions to confuse opponents. This involves simple misdirection or performing an odd feat. Opponents are often left confused or off-guard by this for one turn. Cooldown: 3 posts
SKILLS
Caster: If at full MP, double the effect of your spell.
Natural Charm - the ability to get people to do what you want with charisma (NPCs)
CURSE:Childish Shenanigans - A curse from Malvis. Sierra has to obey commands, orders, suggestions, etc, from those who are younger than she is.
RACIAL ABILITIES
Mana Charge: A Hylian may recharge MP while not casting magic.
Level 1 - Every four posts a Hylian goes without magic, they may restore a .
ITEMS
Super Exotic Delicious Potion~! I tried it, it's great~! Chocolate Drink: Eden guards the recipe for this coveted drink close to her heart. Served hot or cold. Heals 4 hearts and boosts morale Definitely Not Someone Else's Prized Family Heirloom: It's so pretty~! OR THIS IS WHERE I WOULD PUT ON IF SOME BUTT HADN'T STOLEN IT!
PETS
None
SONGS
None
TRANSPORTATION
None
Last Edit: Jan 2, 2014 10:53:42 GMT by SIERRA VIVEIN
Post by ULRICH THISTLE on Oct 1, 2013 22:38:31 GMT
ULRICH THISTLE
|
Dexterity (SPD): The skill of a character with their own body. How well character can aim, dodge, and maneuver. The higher a character's Dexterity, the more proficient they are at dodging and connecting attacks. Those well versed in Dexterity start off with the CRITICAL and DODGE skill.
WEAPONS
BoomerangLv. 0 : A simple wooden boomerang that Ulrich has honed his skills with. It doesn't deal a lot of hurt, but it somehow it always gets back to him.
SPELLS
Holy Geyser - The fountain of life is summoned in order to heal wounds of all allies. MP: Heal:
TECHNIQUES
Improvise: By using his quick wits and whatever there is around him, Ulrich can turn any ole thing he comes across as an improvised weapon. It doesn't cause any damage, but it can cause status ailments for one turn depending on what was used, ie. Slow, Blind. Cooldown: 1 posts
SKILLS
Critical & Dodge: Once per thread, you may deliver an accurate physical attack that does double of your base weapon damage. Once per thread you may completely avoid an something that should have hit you.
Pilot - the ability to maneuver through anything or anyone when manning a vehicle
RACIAL ABILITIES
Mana Charge: A Hylian may recharge MP while not casting magic.
Level 1 - Every four posts a Hylian goes without magic, they may restore a .
ITEMS
Bottle full of bottles. Bottle of Milk.
PETS
Pabu - The coolest ferret ever who likes boats Bosco - The best ship captain ever who is also a bear Oogi - The scary flying thing that followed me from the fortress
SONGS
None
TRANSPORTATION
OSS Sandwich - An actual boat, can carry up to ten people. Used to cross oceans.
King of Small Waves - A small boat that can carry up to two people. Used to cross the oceans.
Strength (ATK): The offensive ability of your physical attacks. How well a character is able to strike a target and how hard they can hit for. This attribute is affected by Weapon Level and Special Attack Ranking. Those who decide to become well-versed in this attribute are permitted a starting Level 1 weapon and start off with the FRENZY skill.
WEAPONS
Stigma & ArcadiaLv. 1 : Stigma and Arcadia is Nyles' trusty sword and shield. They were forged when he founded the Brotherhood of Adamantine Blades. The sword is comparable to a shortblade no longer than three feet. The rather thick blade slices with the speed and control of any other shortsword. Stigma fits neatly in Arcadia. The sheathe of the blade is nestled between the shield and the arm straps. The red and gold colored shield isn't a large shield meant for protecting, but is shaped to wrap around his arm and work as a parrying shield. ShieldLv. 0:
DynamisLv. 3 ( for Spirit Arrows on Living Targets) : This bow was found in the Temple of Time upon returning the Spirit Stones along with its sibling weapons. This bow is finely attuned with the nature of Spirit which meshes well with Nyles' natural affinity toward the element. The bow is pure white with stylizing and trim along it. The bow is easily five feet tall, qualifying as a longbow, but its structure suggests that its not capable of holding its strength. While this bow is easily capable of firing common arrows, its true purpose is channeling energy through it. The bow is capable of firing Arrows of Spirit that can affect those who hide behind magical barriers or who are intangible. The drawback is that this energy doesn't affect physical bodies well and do half damage to living enemies. For an additional an additional arrow can be fired mirroring any arrow fired.
BoomerjangerLv. 0 : A wooden boomerang that was hastily crafted for the warriors fighting the Siege of Hyrule Castle. It's damage is glancing, but it's ability to retrieve small items from a distance is vital.
SPELLS
Virtual - Create an aether copy of your weapon that floats around you, and can be controlled via telekinesis by the wielder. It may be either used to attack or defend, once it is used it vanishes. MP: Effect: can attack or defend up to of damage.
TECHNIQUES
Decisive Strike: This is a technique that requires absolute focus. By resheatheing the blade and concentrating, Nyles is able to rely entirely on his skill as a swordsman without any excess thoughts polluting his ability. The next strike he makes deals Weapon Damage plus the Damage his Shield can do. Any magic or special abilities on the shield are imbued onto the sword for this strike as well. He must spend a post in concentration before using this technique. He cannot use his shield again until after the technique else it cancels it. Three post cooldown
SKILLS
Frenzy: Once per thread you may deliver a basic physical attack to all surrounding enemies.
Leadership - the ability to boost morale if in a party.
RACIAL ABILITIES
Critical Condition: When your HP enters the low range, your basic physical attacks double in power.
Level 2 - Double base attack power, upon entering critical condition. (20% of max HP)
ITEMS
Red Potion - Heals six hearts Blue Potion - Heals six magic point Fairy in a Bottle - Heals all hearts, and revives after passed out. Magic Apple Juice! - Gives an additional action (Usable twice) Pumpkin Soup - Heals six hearts AND adds an extra half heart of damage the next turn. BigGoron Mitts - Enhances the user's strength in regards to lifting heavy objects. They can lift many times their own body weight as if it were nothing.
| Dexterity (SPD): The skill of a character with their own body. How well character can aim, dodge, and maneuver. The higher a character's Dexterity, the more proficient they are at dodging and connecting attacks. Those well versed in Dexterity start off with the CRITICAL and DODGE skill.
WEAPONS
Pirate's CutlassLv. 0 - Whoever said I couldn't be stereotypical have no idea how awesome cutlasses are. I'ma pirate I don't have to listen to you.
SPELLS
Dragon's Fury - Fire energy is focused on the body of a caster or an ally. Physical damage is temporarily increased. This does not cost an action. MP: Effect: Double physical damage for a turn
TECHNIQUES
Sneaky like a thief, plundering like a pirate - Rashia is capable of avoiding line of sight and predicting pursuers motions to feign stealth abilities rivaling the Sheikah. As long as she hasn't been sighted in an area she is capable of sneaking about unnoticed. This is only usable in an area with a clear line of sight to a sizable amount of treasure. Once she has plundered the treasure she is no longer sneaky. Cooldown: None, as long as there's treasure to plunder.
SKILLS
Critical: Once per thread, you may deliver an accurate physical attack that does double of your base weapon damage.
Dodge: Once per thread you may completely avoid anything that should have hit you.
Attribute Traits -Avoid One Room in a Dungeon
Natural Intimidation - the ability to get people to do what you want with fear (NPCs)
RACIAL ABILITIES
Luck Mastery: Gerudo have a natural luck and charm about them that seems to earn them a few rewards, here and there.
Level 1 - Items cost 10% less rupees at the shops.
ITEMS
Rum or water or something else that not bloody salt water
| Strength (ATK): The offensive ability of your physical attacks. How well a character is able to strike a target and how hard they can hit for. This attribute is affected by Weapon Level and Special Attack Ranking. Those who decide to become well-versed in this attribute start off with the FRENZY skill.
WEAPONS
GreysteilLv. 1 - A massive two handed sword with a blade surpassing four feet in length and roughly four inches in width. The blade is elegantly designed with silver and scarlet dancing across its surface. This blade is meant for kings and knights, those of noble and righteous heritage. The legacy of this blade has not been realized and is ready to be molded.
SPELLS
Sacred Aura - The target is bathed in a soft light, healing them slightly. MP: Amount Healed:
TECHNIQUES
Bullrush Rundown - Ashton, usually suited in her heavy knight's armor, rushes toward the enemy, or a close group of no more than three enemies, and charges them down. Her mass and running force knocks those rammed to the ground making an opportunity for a sure strike while they lay prone more than possible.
SKILLS
Frenzy: Once per thread you may deliver a basic physical attack to all surrounding enemies.
Attribute Traits: - Additional Quarter Heart of Damage on Physical Attacks
Seraphim - the ability to evoke a sense of heroism in the good, fear in the evil. (NPCs)
RACIAL ABILITIES
Mana Charge: A Hylian may recharge MP while not casting magic.
Level 1 - Every four posts a Hylian goes without magic, they may restore a single Mana Point.
Wisdom (MAG): One's complete magical ability. This is a character's knowledge, ability, skill, and potential with the arcane forces. The higher are character's Wisdom, the more powerful their spells and the better they are at absorbing spell damage. Those well-versed in Wisdom start off with the CASTER skill
WEAPONS
Black Bow of PharisLv. 0 : This black longbow was handed down to her from her grandmother. It's not terribly powerful, used primarily for hunting small prey, but it is a prized possession of Kit's.
SPELLS
Flower - Surrounds one target in pedals that try to slice and shred at them. Also may disrupt their vision. Damage: MP: Effect: Causes blind
TECHNIQUES
Magical Imbuement: This is the fruits of Kit's upbringing. She is capable of bestowing magical enhancements onto objects from armor and weapons to pieces of clothing or jewelry. Her abilities grow as she becomes more adept at magic. This technique is unusable in combat due to the long amount of time required in concentration to bestow the effects.
SKILLS
Caster: If at full MP, double the effect of your spell.
Attribute Trait: - Passively Regain One Magic Point Every Three Posts
Animal Communication - the ability to speak to animals.
RACIAL ABILITIES
Mana Charge: A Hylian may recharge MP while not casting magic.
Level 1 - Every four posts a Hylian goes without magic, they may restore a single Mana Point .
Woodfall Rises is an au legend of Zelda RP
the current skin was made by Rozie. with the exception of the miniprofile which was
created by RITZ! Codes seen and used were taken from resource sites such as slightly insane, ProBoards
support, and Socal. all images are either from Zerochan or made by original owners.