Sheikah
Has made 25 posts.
Joined in September 2013
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Post by EINNASHE IMPA ZEIL on Sept 28, 2013 17:27:25 GMT
Einnashe Impa Zeil
WEAPONS
Nirvana Durandal [level 1]- A well forged Schiavona-like Broad Sword with a double edge and a slightly longer length. It was reforged several times throughout Einnashe's life, but in origin was the first true sword she'd ever wielded. Once a very plain broad sword from the armory of Kakariko Village, it has been modified to have a basket hilt, and it's blade has been reinforced many times to suit that of a knight's weapon. Well kept it's blade shines as if to possess it's own moonlight glow. SPELLS
Shade- A dark shadow is cast over a single target, enveloping it in fear and darkness in the caster's next post. MP: Damage: TECHNIQUES
A Wraith's Edge- A technique that hails from years of cumulative practice with stealth and speed merging into one. A move designed to take advantage of blind spots, and cause panic in the foe. Out of nowhere Einnashe will appear to suddenly 'phase' into the sight of her foe with her blade already in the end phases of her motion. This technique's power should be enough might to knock a grown man backward. As no form of any kind of sensory is allowed to be triggered, this makes for the ultimate surprise attack. Yet this move cannot be performed if Einnashe is in plain sight. SKILLS
Frenzy: Once per thread you may deliver a basic physical attack to all surrounding enemies. Keen Eye- the ability to see through illusions and sensory trickery. RACIAL ABILITIES
Shadowstep:The Shiekah are longtime masters of stealth, and have been infamous for using it in their combat advantage. Level 1: Shiekah are undetectable by footstep. ITEMS
Deku Nuts (For five ) - A deku nut blind an enemy for one turn. PETS
Avalon (Horse) - A horse you can use to ride around on. SONGS
Song of Time- A song only known by few. Will take time and hold it still for one turn. Also, moves objects out of the way that can only be moved by magic. MP: TRANSPORTATION
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Human
Has made 17 posts.
Joined in October 2013
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Post by ARIA REINS on Oct 1, 2013 23:13:20 GMT
Aria Reins
WEAPONS
Aria the Entirely too Strong Sixteen yearold [level 1] : As stated once before one of Aria's only selling points is that she has a natural affinity for manual labor. That said, one should expect that---despite her frame she can likely pack several different flavors of 'wallop'. It's probably a good thing she's very slow to anger, huh? It's widely understood that Aria herself is quite dangerous enough to serve as a weapon. Whether or not it's by accident. SPELLS
Dragon's Fury- Fire energy is focused on the body of a caster or an ally. Physical damage is temporarily increased. This does not cost an action. MP: Effect: Double physical damage for a turn TECHNIQUES
Heavy Hitter Reflex:Due to Aria's rather unnatural seeming strength, she's been known to perform rather inspiring feats of strength with little effort. So naturally being struck by her without any kind of strength held back can end badly, right?Aria is able to completely interrupt an attack on reflex with a four personal post cool down, via striking an opponent seconds before their own attack can connect. They as a result are knocked backward, very likely on their bums
Depending on the nature of the attack it may not necessarily stop, or remove Aria from danger. Aria MUST be with-in arm's length of the opponent. Damage : SKILLS
Parry: Twice per thread you can completely block any attack that would have hit you, otherwise. Blacksmith- the ability to repair broken equipment. RACIAL ABILITIES
Critical Condition:When your HP enters the low range, your basic physical attacks double in power. Level 1 - Double base attack power, upon entering critical condition. (10% of max HP) ITEMS
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Hylian
Has made 30 posts.
Joined in October 2013
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Post by RAEID AXORT on Oct 22, 2013 20:46:19 GMT
RAEID AXORT
WEAPONS
Asclepius [Level 0]
- A strange bullwhip-like weapon that possesses large disk-like blades carefully woven into it's length. At it's tip it possesses small daggar-like tips looped into it's leather 'tongues'. SPELLS
Sacred Aura
- The target is bathed in a soft light, healing them slightly. MP: Amount Healed: TECHNIQUES
Regenerating Flicker - Raeid uses her skill in healing magic to spend a mana point without triggering the healing spell right-away. Instead the healing spell cast on the target, herself or otherwise, only actually heals after the target has been hit. As long as she has a mana point to spend she can perform the technique. This technique is affected by Caster's boost. SKILLS
Caster: If at full MP, double the effect of your spell.
Alchemist- the ability to create potions from the proper materials. RACIAL ABILITIES
Mana Charge:A Hylian may recharge MP while not casting magic. Level 1 - Every four posts a Hylian goes without magic, they may restore a single ITEMS
Red Potion - x2 Heals six hearts PETS
Rapha (Horse) - A strong brown horse that's used to carrying a fair load of merchandise. TRANSPORTATION
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Gerudo
Has made 3 posts.
Joined in October 2013
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Post by KHUJA AWANDA on Oct 24, 2013 16:21:38 GMT
Khuja Awandah
WEAPONS
Clever Thief's Bag [ Level 0 ]A large tanned leather bag that appears to have a hard tied rope draw string. As an odd feature at the bottom of the bag are around five palm-sized rocks mixed with sand from the desert. These objects are tightly sealed inside of the bag via a metal chain that's been tightly wrapped and locked near the bottom to cause the rocks and sands to form a taut spherical shape of that part of the bag and it's contents. It's design is almost as if to suggest that this was done with the intention of making a weight for the bag. SPELLS
Reflect - A mirror of spiritual energy is placed in front of the caster. Any action made toward the caster is sent back to the source. MP: Effect: reflect any action made against the caster Spirit Cleanse * - The caster cleanses themselves of all dark energies and christens their soul into pure arcane energy. MP: half of MAXEffect: all status effects are cured, up to half the damage taken is healed, the effects and damage of all actions done by the caster are tripled for two turns. TECHNIQUES
Khuja's Battle Tide-Turning Special! "This is the part where you go '___' !!"- With a naturally heightened ability to read her opponents Khuja is able to quickly notice even the slightest of telegraphed movements and 'spiritually divine' would-be moments of dooming peril. In the event an enemy performs a move that should have K.O.ed her, Khuja's reflect will automatically go off. As it is a 'reflex cast' the resulting damage, if possible, is split 50/50 between both targeted opponent, if they're hit, and caster instead of the caster experiencing the full damage. Equal Exchange Condition : Half is half. So if even half is enough to KO, Khuja will still be KO'd. Special Condition : If ''-line is spoken :This skill has an odd persuasive side-effect that causes the enemy to actually say what was implied to be said if it is definitely going to be completely successful, seconds before the full-on effect even occurs. Regardless if the person was going to say anything at all or not. This can only occur if she has at least MP. SKILLS
Critical: Once per thread, you may deliver an accurate physical attack that does double of your base weapon damage. Dodge: Once per thread you may completely avoid anything that should have hit you. Natural Charm- the ability to get people to do what you want with charisma (NPCs) RACIAL ABILITIES
Bloodrage:Gerudo can use some of their own health to affect an enemy. Level 1 - Subtract a Gerudo's base attack power from their HP to double their damage for a single post. ITEMS
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Fairy
Has made 5 posts.
Joined in October 2013
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Post by ALIZ on Jan 23, 2014 7:26:14 GMT
ALIZ
WEAPONS
[Arondight] Double Wheel Lock Pistol Lvl 0 - A wheellocked pistol invented and customized into a double barreled pistol for her own use. Its a mystery where she learned to produce such gadgetry---but hardly a surprise due to the advanced nature of Termina's technology. Although it has two barrels it actually can only shoot one bullet at a time. It seems the fairy designed the mechanism so that it could hold two bullets instead of just one. As such she can fire the pistol twice before having to reload...oddly enough the fairy seems to have designed it for smacking people just as much as for shooting people. Cannot fire gun without reloading after second shot.
ARMOR
Leather Under Armor Lvl 0 -Simple leather armor designed to be worn under her clothes. SPELLS
Stop- Halt an enemy completely, not allowing them to take an action. MP: Effect: target is rendered unable to act for a turn Haste- Take an extra action. This does not cost an action. MP: Lasts until: The end of your turn. TECHNIQUES
Hellish Overclocked Kick A powerful kick imbued with the magic of a 'enhanced' form of Haste. This combined with staggeringly masterful technique coverts the speed into power---which then serves to ensure whomever she kicked 'finds themselves in the middle of next week, wondering how they got there.'Damage : Base weapon atk power x2 + One Free Action Cool down Time : Once per thread. SKILLS
CasterIf at full MP, double the effect of your spell. Natural IntimidationThe ability to get people to do what you want with fear (NPCs) RACIAL ABILITIES
HealFairies, whether wild or domesticated, have a natural affinity for the healing arts. Level 1 - A fairy can heal 3/4 a heart after using a single . DoublecastHylians can perform and chain magic together faster than any other race. Level 1 - In a single post, a Hylian may cast twice the amount of spells are usually permitted. ATTRIBUTES
Wisdom ATT : Tier 1 : Additional SpellWisdom ATT : Tier 2 : Additional Magic Point Wisdom ATT : Tier 2 : Imbue with Time Cast a Spell On Your Weapon to Imbue Them With That Element For One Thread. Damage and Effect Dependent Upon Element. ITEMS
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