Post by Deleted on Sept 28, 2013 1:34:57 GMT
Jacobus Zepter
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WEAPONS
~ Three-Dimensional Gear :: This is a set of gear developed by Jacobus that allows great mobility when facing the world around him. The gear itself takes the form of a body harness that encompasses much of his body below the neck. Though using it will allow a skilled user great mobility, at Level 0 it carries a risk of overtaxing the user's muscles, thus special physical conditioning is required to use this gear. Some tools involved in the apparatus include: - Handgrip Gear Controls
- Piston-shot grapple-hooks (Capable of latching onto and grappling to materials of leather or even steel with ease and at incredible speeds.)
- Gas powered mechanism
- Reinforced Iron Wire connecting guidance mechanism to the device, the top of each grip can have a blade plugged into it. The blades can be ejected (either lightly discarded or jettisoned for a ranged attack), and are very sharp. They can pierce and cut most anything, but sacrifice their overall durability. (They still don't break excessively easily, however.)
- Twin sheaths which carry six blades in each, divided into three columns of two rows.
The simplest move possible with the 3DMG is simply aiming and firing the grapple hooks at an object and then activating the gas mechanism to reel oneself toward said object. They can then disconnect the hook and continue moving forward. However, one must be able to move around in order to navigate in general. Therefore, Jack tends to to use his momentum in order to swing around targets. More advanced techniques include changing directions while still being reeled in as demonstrated by Jacobus Zepter.
Concept Art 1
Concept Art 2
Three-Dimensional Gear in Use
SPELLS
~ Haste :: - Take an extra action. This does not cost an action.MP:
Lasts until: The end of your turn.
TECHNIQUES
~ Avalon Soul :: The curse of absolute immortality he possesses as a result of a faerie blessing. Simply put, he can not die. Wounds inflicted upon him begin to heal almost right away, though more severe wounds can take longer to heal. Luckily for him, there isn't much of a body to regenerate or restore - if he were deeply cut or lost a limb, a minute or so would see the damage undone or the limb regrown. If his entire body were to be pulped (such as, say, getting stomped on), then he would pass out and awaken an hour later feeling sore and like he was experiencing "Lost time". He can not even starve to death or asphyxiate/drown - Well, he can... But the curse would warp specifically his body's own reality to a point of restoring its "Natural state", as if he had a full stomach or had just gotten a gulp of fresh air; although, either of these effects kicking in takes a few minutes. Even Time Magic used to artificially age him would simply be undone relatively quickly. If his body were burned alive, he would reform from the ashes - and if they were scattered, they would eventually pull themselves together. In truth, this is "False Immortality" bestowed as a gift from a Great Fairy, and it doesn't reject the concept of death so much as "Restores the state in which the immortality was obtained" to the user's body.
After being knocked out, Jacobus can revive with 10% of his Max Health. He can revive either instantly or after any amount of time has passed. ()
~ Level Zero :: Limited to one use per thread.
SKILLS
~ Critical & Dodge :: Once per thread, you may deliver an accurate physical attack that does double of your base weapon damage. Once per thread you may completely avoid an something that should have hit you.~ Keen Eye :: The ability to see through illusions and sensory trickery.
RACIAL ABILITIES
~ Critical Condition :: When your HP enters the low range, your basic physical attacks double in power.Level 1 - Double base attack power, upon entering critical condition. (10% of max HP)
ITEMS
Empty Bottle :: An empty bottle.PETS
N/ASONGS
N/ATRANSPORTATION
~ Kairi Jinqu :: He travels with (and usually on) Kairi Jinqu, whom he has been charged with looking after and serving for an indefinite amount of time.