Post by Admin on Sept 22, 2013 17:30:49 GMT
UPGRADES
Weapons:
All Lv. 0 weapons do a quarter Heart of damage (or one HP) per hit. - 100
Lv. 1 Weapons do half a Heart of damage per hit. - 100
- Unupgradable Lv. 1 Weapons cost 100 rupees to buy
Lv. 2 Weapons do a full Heart of damage per hit. - 250
Lv. 3 Weapons do two Hearts of damage per hit. - 500
OR
They can continue to do one Heart of damage and be imbued with a special magic.
+ ~magic~
If you dual wield a set of weapons that count as a single weapon. Upgrades are double the price.
Weapons can be made into 'Heavy Weapons' for an additional 150 rupees. These weapons do an additional half a Heart of damage Heavy Weapons fall under 'Heavy Equipment.'
Armor:
All Lv. 0 Armor blocks a quarter Heart of damage per hit. - 100
Durability -
Lv. 1 Armor blocks a half Heart of damage per hit. - 100
- Unupgradable Lv. 1 Armor costs 100 rupees to buy
Durability -
Lv. 2 Armor blocks three quarters Heart of damage per hit. - 200
Durability -
Lv. 3 Armor blocks a full Heart of damage per hit. - 300
Durability -
~Add a magic ability for 200 rupees~
Armor can be made into 'Heavy Armor' for an additional 200 rupees. The armor's block value will be tripled and the durability will be double. (IE. Lv. 0 Heavy Armor blocks three quarters Heart of damage and has a durability of two hearts ) Heavy Armor falls under 'Heavy Equipment.'
Shields:
All Lv. 0 Shields have three hearts of durability. - 100
Lv. 1 Shields have four hearts of durability. - 125
- Unupgradable Lv. 1 Shield costs 100 rupees
Lv. 2 Shields have five hearts of durability. - 150
Lv. 3 Shields have six hearts of durability. - 200
~Add a magic ability for 200 rupees~
Shields double as weapons and require additional rupees following the Weapons Upgrading guidelines to increase damage.
Shields can be made into Heavy Shields for 150 rupees. They gain double durability and one heart of damage reduction after running out. They cannot be used to attack though. Heavy Shields fall under 'Heavy Equipment.'
Spells:
Each new spell is 100 rupees. The spell you receive is randomized and given to you by a staff member either in thread or in PM. Once you have three spells of a particular element you can buy a starter spell from another element.