Harandar Vi - A pair of retractable katars that Calantha has, She's always wearing them, but keeps them hidden up her sleeves. Buffered one can see it's actually a beautiful steel, and resembles some Gerudo craftsmanship. Level: 1
SPELLS
Reflect - A mirror of spiritual energy is placed in front of the caster. Any action made toward the caster is sent back to the source. MP: Effect: reflect any action made against the caster
Ghost - Leave the physical plane for a short time. MP: Effect: the caster is removed from harm and is unable to harm or be harmed from the post of casting to their next post
TECHNIQUES
Dance of the Bird - Calanthe makes sure she has her katars up; this technique more or less covers a glaring weakness of the katars, range. Calanthe leaps into the air, and closes the distance, delivering a strike that's twice her current damage by taking half of her current damage from her life. (lowers is a heart point). She cannot use this often (once every 3 posts), and it's pretty dodge-able.
SKILLS
Parry: Twice per thread you can completely block any attack that would have hit you, otherwise.
Warm Blooded - immunity to freezing
RACIAL ABILITIES
Luck Mastery: Gerudo have a natural luck and charm about them that seems to earn them a few rewards, here and there.
Level 1 - Items cost 10% less rupees at the shops.
Dienyddio: The Beheading Blade - A curved blade that is very long. It's black, silver and white in design, and fits well with the queen's image. She is rarely seen with it, but when this blade comes around.. most tend to understand it's a pretty wicked one. Level: 0
SPELLS
Stop - Halt an enemy completely, not allowing them to take an action. MP: Effect: target is rendered unable to act for a turn
TECHNIQUES
Beheading Waltz - Blodwen can swing around her blade of course; but this is a lot more fun. She purposefully slows down the arcs of her swings, in order to bait the other person into guarding, or having anything connect with her sword. To do this, she slows the blade down just enough to connect, but not enough to be able to completely dodge unless they're really good at it. This technique will not activate until the blade impacts however. Imbued with the essence of time, the impact will leave a trace for a single post, slowing down movements with whatever she hit. If it's a body, it will slow only the body part (like if she managed to cut an arm, it will move slower. A leg same thing, etc.). This is usable once every 3 posts.
SKILLS
Caster: If at full MP, double the effect of your spell.
Keen Eye - the ability to see through illusions and sensory trickery.
RACIAL ABILITIES
Doublecast: Hylians can perform and chain magic together faster than any other race. Level 1 - In a single post, a Hylian may cast twice the amount of spells are usually permitted.
Combat Knives - A twin pair of pretty normal knives that Akira keeps on his person. He's pretty proficient with them, dual wielding them as needed. He can just use a single one if he wants to however, changing his style of fighting Level: 0
SPELLS
Shade
- A dark shadow is cast over a single target, enveloping it in fear and darkness in the caster's next post. MP: Damage:
TECHNIQUES
Smog Knives - Akira can use this with one or both knives; in either case he has two options. One throwing, and second melee. When throwing the knives, he can form a chain of darkness and control their flight path within a 5m range, and this puts the ability on cooldown for 3 posts. Or, he can go melee, and if he hits once with a strike, there's added dark damage equal to the power of the weapon, and the opponent is blinded for one post. This puts the ability on cooldown for 2 posts instead.
SKILLS
Critical & Dodge: Once per thread, you may deliver an accurate physical attack that does double of your base weapon damage. Once per thread you may completely avoid anything that should have hit you.
Pilot - the ability to maneuver through anything or anyone when manning a vehicle
RACIAL ABILITIES
Mana Charge: A Hylian may recharge MP while not casting magic.
Level 1 - Every four posts a Hylian goes without magic, they may restore a single
Devil Down - An absolutely stunning guitar; it has a beautiful red finish and just, unlike most Zora guitars, looks relatively wicked. It's still made of the same materials, but hey, it does pack a punch.. and doesn't break as easy! Level: 0
SPELLS
Devotion - Light energy surrounds an ally, or allies, to create a strong shield. While the ally will not take any damage from attacks directed at him or her, the one who cast the spell will receive it. It can end when the caster stops it or falls unconscious. MP: 0 Effect: Takes damage for allies
TECHNIQUES
The Best That's Ever Been! - Now, Ishtar just grabs whatever she can, generally Devil Down of course, and gets ready to swing it. Well she just puts in some energy; and the bloody darn thing starts to glow. And when she hits something? That glow turns into a flash of really bloody bright light; luckily she has handy shades and kinda has weird eyes. The color of the light depends on her mood and changes. It can be used once every 3 posts. The light does half of the weapon's damage in extra damage (lower is a quarter heart!).
SKILLS
Parry: Twice per thread you can completely block any physical attack or technique that would have hit you, otherwise.
Natural Charm - the ability to get people to do what you want with charisma (NPCs)
RACIAL ABILITIES
Electric Barrier: Zora's are able to discharge electricity to protect themselves and attack surrounding enemies.
Level 1 - The Zora can create an electric barrier that does damage at a cost of for every turn this is used.
Kurohime - A singular, beautiful katana. The hilt and sheath are the same color as his hair and clothes; there are some tiny inscriptions in the blade and sheath, but are unreadable currently. The blade doesn't look like it was picked up in a junk yard, but isn't perfect either; it's just simply a beautiful blade when drawn by Vlad. Level: 1
SPELLS
Dragon's Fury - Fire energy is focused on the body of a caster or an ally. Physical damage is temporarily increased. This does not cost an action. MP: Effect: Double physical damage for a turn
TECHNIQUES
Blade of Ashes - Vlad, despite hating using his blade, has ended up learning something quite useful with it. He can not only run his fire element down the blade, but more interestingly, use the ashes. This technique takes 1 post to charge, in which Vlad cannot use the blade at all. Once charged, he can swing the blade in whichever arc he chooses, but throws out an ashen mist that hampers visibility; and is flammable. So he could throw a match in there and start a fire. (The fire will deal a quarter damage per post that anyone is stuck in the fire; including himself.) But it works well since it hides his dark clothes, and makes it easier for him to strike. He can't use the technique after using it for 2 posts.
SKILLS
Frenzy: Once per thread you may deliver a basic physical attack to all surrounding enemies.
Sturdy Composition - immunity to paralysis
RACIAL ABILITIES
Critical Condition: When your HP enters the low range, your basic physical attacks double in power.
Level 1 - Double base attack power, upon entering critical condition. (10% of max HP)
ITEMS
Empty Bottle - An empty bottle to carry around
Potion of Fortitude - A potion that cures status effects and increases resistances. Causes the body to temporarily increase in body temperature without causing discomfort. - Cures Poisoned status. - Temporarily Immune to Freezing status (2 posts). - Temporarily Immune to Poisoned status (4 posts). [x1]
Bombs - Does of damage to all enemies in room. [x10]
Deku Sticks - Could be necessary for some quests, also a side weapon as back up. [LVL 0; x25]
PETS
None
SONGS
none
TRANSPORTATION
Imil the Loftwing - Vladimir's loftwing. It's pretty capricious, liking few people and enjoying the freedom it gets in the skies. A dark purple kind of color, this Loftwing is one in a pair of twins. It had been pretty vicious to everyone, even Vlad, but Vladimir was the only one that didn't back down from it, earning it's respect. It has a soft spot for cute girls though.
Gleipnir - A strange weapon; it looks like a ribbon, but it is instead tied around her body. She can unfurl it and use it much like a whip, to attack opponents, due to the strong components of the item. Level: 0
SPELLS
Aero - Sends a blast of wind at your target. Can knock them off balance. MP: Damage:
TECHNIQUES
Fenrir's Chain - Lanae just sends out her binding, to wrap around a person, keeping them binded, and unable to move for a single post. This can only be done every 3 posts. This is accomplished by Gleipnir having a slightly weird composition that allows it to withstand pressures for a single post before needing to be unfurled and brought back. She also cannot use Gleipnir if it is being used with this technique.
SKILLS
Caster: If at full MP, double the effect of your spell.
Animal Communication - the ability to speak to animals.
RACIAL ABILITIES
Heal: Fairies, whether wild or domesticated, have a natural affinity for the healing arts.
Catastrophe & Tragedy - A pair of guns. They can be carried on the hips or the back, and have a sort of strange design to them. They shoot out deku nuts as ammo, but could take something bigger as a bullet if needed. They are a pair, and the right one is Catastrophe and the left is Tragedy. Catastrophe is silver in body and cyan in grip and markings, whilst Tragedy is the same but violet instead of cyan. Level: 0 & 0
SPELLS
Fire - Shoots a ball of fire at one enemy. MP: Damage:
TECHNIQUES
Have a Blast! - Any gun like weapon that Azrael comes into possession with can use this technique. She can concentrate her fire element into a certain amount of bullets. Depending on the shot type, there's different cool down times. Single shot types can be used with this 1 per 1 post cool down; a maximum of 3 can be chained at once. Multiple shot types can have 2 per 1 post cool down; so that means a maximum of 6 can be chained at one time, thus giving a 3 post cool down. The on the bullet adds half of the current damage onto the bullet (lowest is a quarter.)
SKILLS
Critical: Once per thread, you may deliver an accurate physical attack that does double of your base weapon damage.
Dodge: Once per thread you may completely avoid anything that should have hit you.
Blacksmith - the ability to repair broken equipment.
RACIAL ABILITIES
Shadowstep: The Shiekah are longtime masters of stealth, and have been infamous for using it in their combat advantage.
Fanged Vines - As part Deku, a lot of Ziva's body is plantlike. Therefore, she has vines that come from her body that are sharp with thorns, and she uses these to attack, wrapping them around her body or just even shooting them out. They reach about 10m out and can be used to tangle or impair people. Level: 1
SPELLS
Thorny Trap - Thorns grow out of the ground and wrap around the target's ankles. They dig in, making it difficult to move. MP: Damage: Effect: causes slow
TECHNIQUES
Abhorrent Nature - Ziva can concentrate her nature magic into doing something pretty horrifying; this only works as long as she's within 10m of plantlife. By forcing her vines in the ground, she connects to the wild life of the area; and takes control of it for 3 posts. She herself cannot move other then her weapon, and the nature she has taken control of; it also can only be used twice a thread, and requires a 5 posts cooldown between each use. The plants she connects to and control are warped by the magic, becoming dangerous. They can grow rapidly, and depending on what plants, they can even mutate. The area of control is 10m. Damage done to the plants do no damage to Ziva; however, when she ends the control, she will lose half of her current health, 1 mana point, depending on which she chooses. Neither can be dropped to 0 however (so if she has 1 mana point, she will need to halve her health instead.) If these conditions are not met, the technique will not take place.
SKILLS
Frenzy: Once per thread you may deliver a basic physical attack to all surrounding enemies.
Natural Charm - the ability to get people to do what you want with charisma (NPCs)
RACIAL ABILITIES
Flower Flight: A Deku can produce a large flowers from the ground or it's own body and use them to fly. Level 1: For 1 MP each turn, a Deku can float through the air. Becoming invulnerable to all melee attacks form land-based attacks, but rendering themselves unable to attack.
Impure Blade - Kieru doesn't seem to have many weapons; however, there is one that she has, that is rather unique. It is a crystal red colour; it is formed out of magical ice and Kieru's own blood. The blade itself is rather unique, as it isn't a weapon persay, but rather a result of a technique. It looks like a sword with an extremely odd shape. Level: 0
SPELLS
Blizzard - Ice energy is called upon and is shot against at a target, shattering on impact. MP: Damage: and an additional on any targets that are hit by the shattering ice.
Water - Drops a small magical ball of water that splashes on top of one enemy. MP: Damage:
TECHNIQUES
Creation Impurity - This technique has a 1 post cooldown. This technique allows Kieru to create a blade out of a mix of ice and blood; as Kieru has strong blood in her veins, she tempers magical ice with it's properties in order to use it as a weapon. The blade lasts for 2 posts; the post it is created, and the post afterwards, before it shatters, and needs to be remade. The amount of blood is not strenuous; a single drop works. This technique is not fully efficient yet, but it may become more so in the future.
SKILLS
Parry: Twice per thread you can completely block any physical attack or technique that would have hit you, otherwise.
Outspoken - immunity to silence
RACIAL ABILITIES
Human Spirit: Once per thread, Humans are allowed to survive an action that would have KO'd them.
Level 1 - Revive with remaining.
ITEMS
Empty Bottle - An empty bottle to carry around
Deku Sticks - Could be necessary for some quests, also a side weapon as back up. [LVL 0; x05]
PETS
none
SONGS
none
TRANSPORTATION
Nige the Loftwing - Kieru's Loftwing. It seems a bit odd, with red and black colours, but is a loftwing that seems to be stand-offish at times. It barely listens to Kieru, but always has her best intentions at heart. Sometimes, it will act without telling Kieru, leading to awkward situations. But she loves her loftwing, and he loves her, as the two are often seen together. Although, Nige is not fond of others that seem to make Kieru uncomfortable..
Sound - Maire has an affinity with using her voice. She can control the notes and frequency in which her voice emits, thus making it a usuable weapon. Level: 0
SPELLS
Stone - Drops one large magical stone, the size of a head, atop a target. MP: Damage:
TECHNIQUES
Gnome's Crescendo Aria - This skill has a 5 post cooldown and is active for 3. Maire uses her natural affinities, such as Wind and Earth, along with her voice, to create devastation around her. This area is around 10 meters and requires that Maire be on the ground. She uses her voice, causing intense vibrations; this allows her to create segments of earth to use, as she directs them with the notes in her voice. Basically, it allows her to turn that 10m area into a field of floating rocks, that can shoot out at intense speeds due to Maire covering the rocks with wind magic, boosting them. However, this is exhaustive on the Rito and he voice. She cannot use her voice as a weapon during the cooldown period.
SKILLS
Critical: Once per thread, you may deliver an accurate physical attack that does double of your base weapon damage.
Dodge: Once per thread you may completely avoid anything that should have hit you.
Willpower - immunity to petrification
RACIAL ABILITIES
Bird Bones: Rito's feathers can soak up most air damage and their hands have the impact of retracted claws.
Level 1 - Unarmed attack of a Rito does of damage.
Martial Arts - Ivy is surprisingly adept at martial arts, and fighting hand to hand. How? She watched a great many people train from the Leonhardt estate; as such, she picked up how to fight with her body, rather then any weapon. She's very kinetic so it just.. transferred over. That and climbing all over the place has giving her pretty strong capabilities. Level: 2
SPELLS
Body of Wind - Surrounds self or ally with a gust of magical wind. Increasing defenses and speed a bit. MP: Effect: halves physical damage taken and increases speed for a turn
TECHNIQUES
Twisty Whirlie! - Ivy, has a wanna-be mage-knight, figured out how to use magic with her weapon! That means, herself. This technique has a 2 post cooldown - Ivy, upon use of this technique, accumulates ''charges.'' these charges can be wind or electrical in nature, however it varies, depending what Ivy wants. She can only charge one type at a time though! The technique is not considered used until Ivy spends the charges; until then, she gains 1 charge per offensive action she takes. Once Ivy decides to use all of the charges, it may activate one of two effects! Wind charges will create a knock back, 1m per charge, and do an extra quarter heart of damage per 5 charges. Electricity will cause full body paralysis for 1 turn, but only if it is at 10 charges; however, it adds a quarter heart of damage per 3 charges. Keep in mind that the electricity CAN start a fire!
SKILLS
Frenzy: Once per thread you may deliver a basic physical attack to all surrounding enemies.
Courage - immunity to burning
RACIAL ABILITIES
Mana Charge: A Hylian may recharge MP while not casting magic.
Level 1 - Every four posts a Hylian goes without magic, they may restore a single
ITEMS
Empty Bottle - An empty bottle to carry around
Deku Sticks - Could be necessary for some quests, also a side weapon as back up. [LVL 0; x15]
Scalpels and Needles - Kyire has never learned how to use conventional weapon; this is because of the fact she has been locked up for ages. However, due to the many things that had been done to her, she observed and learned how to use needles and scalpels as weapons. She carries them around with her, having quite a fair amount of them. However, they seem to be a little bit useless without the right knowledge.. but can still cause a fair amount of damage. Level: 0
SPELLS
Sacred Aura - The target is bathed in a soft light, healing them slightly. MP: Amount Healed:
TECHNIQUES
Void - A dangerous technique that Kyire can use; she dislikes using it however. This has a cool down of 2 posts. By using her light affinity, she can create a temporary ''void''; that is, killing all sources of light within the area. By creating this void, Kyire can then send it to attack. Basically, the void is created in a small area (or around one of her weapons), completely nullifying any light in there, and then she sends it off as an attack. It can cause blind. On it's own, it's the same grade of damage as her current weapon grade, and it adds half the damage of the weapon's current grade to itself if attached to said weapon.
SKILLS
Caster: If at full MP, double the effect of your spell.
Seraphim - the ability to evoke a sense of heroism in the good, fear in the evil. (NPCs)
RACIAL ABILITIES
Doublecast: Hylians can perform and chain magic together faster than any other race. Level 1 - In a single post, a Hylian may cast twice the amount of spells are usually permitted.
Excalibur - A blade that is in the family, having a large amount of legends around it; comparable to the Master Sword, some say. Ketheldrein, as the eldest Leonhardt, has this sword as proof of the fact she is the heir of the family. It is a beautiful long sword, with a lot of detail scribed into it. Level: 1
SPELLS
Aero - Sends a blast of wind at your target. Can knock them off balance. MP: Damage:
TECHNIQUES
Howling Gale - This technique has a 3 post cooldown and is active for 2, and passively stacks with any current effects on Ketheldrein. Ketheldrein leaks the natural wind affinity to any weapon she may be holding. The weapon becomes lighter, and easier to use for one, and secondly, it travels much faster. This means that the weapon has a greater velocity when attacking, making it much harder to counter attack Ketheldrein's strikes. The wind also adds half of the weapon's damage onto itself, and adds a knock effect. The knock effect may simply knock the target back, or even knock out things gripped in their hands (and sometimes their clothes go too.)
SKILLS
Frenzy: Once per thread you may deliver a basic physical attack to all surrounding enemies.
Leadership - the ability to boost morale if in a party.
RACIAL ABILITIES
Mana Charge: A Hylian may recharge MP while not casting magic.
Level 1 - Every four posts a Hylian goes without magic, they may restore a single
Killer Fashion - Ischade, in her human form, has a killer sense of style; more like over-exposed, but digressing. If Fashion kills? Ischade is the perfect example. All of her clothing has something of a weapon to it; her heels are sharp enough to cause damage, the trailing lanes are metal-plated and sharp, her longer nails are actually pretty sharp too, so and so forth. In fact, one could just say that Ischade's entire clothing collection is a weapon.. so yeah. Level: 0
Kitty Cat - Ischade, in her cat form, has access to all of the cat's natural defenses, such as clawing, biting. Level: 0
SPELLS
Thorny Trap - Thorns grow out of the ground and wrap around the target's ankles. They dig in, making it difficult to move. MP: Damage: Effect: causes slow
TECHNIQUES
Seductive Trap - Ischade is not above tempting others to win a fight, or to fight dirty so to speak. This is a technique that is both usuable in human, and cat form. It is on cool down for 3 posts. Using her natural allure, Ischade will land a single strike on the target; that is a prerequisite. Once the strike has landed, Ischade may activate the magic; as the location of the strike is marked with something only she can see, and sends a brief impulse of charm into the target. More or less, the target is charmed for 1 turn, allowing Ischade to use the second part of this technique; when the charmed person walks towards her, she can slam her heel in the ground, and cause dark, thorny vines to erupt towards the person. The charm is broken however, when any other person touches the charmed one, or that the charmed person receives damage. (like heart losing damage, not just falling over.) This can work in her cat form as well, but instead of slamming her heel down, she lets out a blood curdling yowl.
SKILLS
Parry: Twice per thread you can completely block any physical attack or technique that would have hit you, otherwise.
Natural Intimidation - the ability to get people to do what you want with fear (NPCs)
RACIAL ABILITIES
Shadow Walker: The Twili have always been beings of the shadow. Even in this realm of light, they can still utilize the dark.
Level 1 - The Twili can shift into a dark, translucent form, known as the Shadow Form. They cannot hurt anyone in this state, but they themselves cannot be hurt in turn.
Woodfall Rises is an au legend of Zelda RP
the current skin was made by Rozie. with the exception of the miniprofile which was
created by RITZ! Codes seen and used were taken from resource sites such as slightly insane, ProBoards
support, and Socal. all images are either from Zerochan or made by original owners.