Twili
Has made 25 posts.
Joined in September 2013
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Post by GOLAN on Sept 28, 2013 18:45:18 GMT
FIRST LAST
WEAPONS
Jewelled Sword [Level 0]: An ancient Twili artifact, given to Golan to help in his adventure in the World of Light. However, it's blade is dulled to near uselessness over time. Hunting Knife [Level 0]: A basic survival knife. SPELLS
Shade - A dark shadow is cast over a single target, enveloping it in fear and darkness in the caster's next post. MP: Damage: TECHNIQUES
put your text here SKILLS
Caster: If at full MP, double the effect of your spell. Alchemist: - the ability to create potions from the proper materials RACIAL ABILITIES
Dark Mastery: Level 1 - The Twili is able to enhance the damage of all darkness attacks by ITEMS
Assorted books: A collection of books from the Twili library, some more valuable than others. He has a few fiction, several spellbooks, and most importantly, some books on the World of Light prior to the Dark Interloper's sealing. TRANSPORTATION
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Human
Frankenweenie
Has made 23 posts.
Joined in October 2013
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Post by SHINZOU TAKAI on Oct 1, 2013 17:59:29 GMT
Shinzou Takai
WEAPONS
Pirate Cutlass (Level 0): A curved blade, he used this back when he was aboard the pirate ship. Good at hacking and slashing, not so useful for thrusting. Shortbow (Level 1): On Outset Island, Shinzou had a new bow crafted for him. Smooth an strong, it's a marked improvement over his old bokoblin-crafted bow. Easy to use while on a boat, it's a very versatile weapon. SPELLS
Stop - Halt an enemy completely, not allowing them to take an action. MP: Effect: target is rendered unable to act for a turn TECHNIQUES
Aimed Shot: With time to aim down his weapon, Shinzou can make unusually precise shots at either unusual ranges or precise areas. This hits for 3x the damage of his weapon, and the recharge rate is two rounds. The startup requires one round if in active combat, though if no one is aware of his presence, then he can make it in one. This damage cannot be combined with the Critical skill SKILLS
Critical: Once per thread, you may deliver an accurate physical attack that does double of your base weapon damage. Dodge: Once per thread you may completely avoid an something that should have hit you. Natural Charm: the ability to get people to do what you want with charisma (NPCs) RACIAL ABILITIES
Human Spirit: Once per thread, Humans are allowed to survive an action that would have KO'd them. Level 1 - Revive with remaining. ITEMS
put your text here TRANSPORTATION
Dinghy: Small boat that allows ocean travel for 1-2 people.
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Human
Has made 19 posts.
Joined in October 2013
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Post by DRYSTAN VARTH on Oct 11, 2013 5:12:35 GMT
Drystan Varth
WEAPONS
Hylian Blade: Sturdy sword, tailored to the style he was taught. Rather thin for longswords, but solid and light. Level 1 SPELLS
Thunder: Thunder - Zaps one enemy with lightning from above. Will make the target malfunction if the enemy is a machine for the next post, and cause paralysis to humanoid targets. MP: 3 Damage: 1 1/2 Effect: causes paralysis TECHNIQUES
Sealed Thunder: Drystan can charge electricity within his sword, allowing for a strike that deals an extra .5/1/1.5/2 hearts in damage dependant on weapon level, and causes paralysis/malfunction. He can use this ability once every three posts. SKILLS
Frenzy: Once per thread you may deliver a basic physical attack to all surrounding enemies. Willpower - immunity to petrification RACIAL ABILITIES
Human Spirit: Once per thread, Humans are allowed to survive an action that would have KO'd them. Level 1 - Revive with 1/4 heart remaining. ITEMS
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